Masters

Overview

This course aims to equip students with everything needed to make high-quality games across a range of styles, formats and platforms. Students have the opportunity to create complete, innovative games in a unique environment, benefitting not only by learning from industry experts but also from being in one of the world’s leading film and television schools.

“There’s no other course with this kind of approach.” Graduate Ana Ribeiro, creator of Pixel Ripped.

The course covers practical knowledge of games software development and provides the ability to experiment with evolving technologies and techniques. Every student gets access to high-spec gaming systems and related tools. They work on both solo and group projects, with plenty of opportunities to experiment, innovate and excel – with all production costs for development met by the School.

Students also have the opportunity to develop industry contacts through events and visits from professionals and experts.

All NFTS students can attend the School’s masterclasses programme, with recent guests including Christopher Nolan (Dunkirk, The Dark Knight, Interstellar), Lynne Ramsay (You Were Never Really Here) and Armando Iannucci (The Thick of It, Veep, The Death of Stalin).

Recent credits and successes

Pixel Ripped, which started life as student Ana Ribeiro's graduation game, was released in 2018 on Oculus, HTC Vive and PS VR.

Students Michael Murray and Shane Hou’s game, The Grandfather Machine and Jonathan Nielssen’s graduation game, Falling Sky received nominations for the Grads in Games, Student Game Award

What you will study

The video games industry is continually innovating and evolving, and new platforms and technologies have created fantastic opportunities for technical invention and artistic innovation. This course provides the practical skills and creative knowledge to design, devise and build games, from inception to delivery. We strive to develop the creative leadership necessary to become a leading innovator and practitioner within the industry.

Students work alongside film, television and animation practitioners, developing creative and technical skills in games design, code, art, animation, production, audio and interface. The NFTS is a uniquely creative environment, enabling students to benefit from numerous collaborative opportunities across our production studios. 

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. In the second year students focus on their Final Major Project, working with students from other disciplines. 

 

Download programme specification

Download course outline

Current or recent tutors

Mike Bithell

Mike Bithell

Visiting tutor

Creator of thomas was alone

Jess Curry

Jess Curry

Visiting tutor

The Chinese Room

Phil Harrison

Phil Harrison

Visiting tutor

Formerly of Sony Computer Entertainment and Microsoft Game Studios

Imre Jele

Imre Jele

Visiting tutor

Co-founder of Bossa Studios

Richard Lemarchant

Richard Lemarchant

Visiting tutor

Formely of Naughty Dog 

Barry Mead

Barry Mead

Visiting tutor

Fireproof Games

Siobhan Reddy

Siobhan Reddy

Visiting tutor

Co-founder of Media Molecule. Credits include LittleBigPlanet

Alan Thorn

Alan Thorn

Head of Games

Alan Thorn is a multidisciplinary game developer, author and educator with 17 years industry experience.

Fees and funding options

Fees for this course are as follows:

Home/EU/EEA £14,300 per year

Overseas £30,000 per year

We welcome EU/EEA students on the same rate as our UK students – and those enrolling onto a two-year MA in January 2019 will continue to pay home fees for the second year of their MA.

In the last year, 8 in 10 UK MA students received support, with more than £800,000 given out in total.

There is a compulsory, non-refundable £60 application fee for each MA application. A non-refundable deposit of £500 is required against the cost of your fees on confirmation of your place. 

All production costs are included in the course fees, including the use of School facilities and equipment. Students are expected to provide their own laptops. The School makes a contribution towards the travel, accommodation and accreditation for students attending the Develop conference in Brighton and EGC in Brmingham and students are also expected to contribute to the costs. Students will be expected to pay for their travel for non-compulsory off-campus events.

The NFTS is committed to ensuring it is open to students of genuine ability, no matter what their background or financial circumstances. We don’t want anybody to be put off applying for a place at the NFTS because of the cost, which is why we award more scholarships and bursaries to British students, relative to the size of our student body, than almost any other educational institution in the UK. 

At the NFTS you will get far more time learning directly from tutors, in real production facilities and on real projects, than in the vast majority of film schools or universities – and we won’t charge you extra for the cost of productions or materials. The specialist nature of our courses mean that our students gain the relevant skills and experience they need to go straight into the industry.

Showcase

For their final year projects, all students create a game of their own design from scratch.

Entry requirements

Games design and development students at the NFTS come from a wide range of backgrounds and prior experiences, and have demonstrated an excitement, aptitude, creativity and willingness to learn new skills. We actively seek a diverse and interesting group of people who have something new to bring into the games development fold. Successful applicants have come to us with previous qualifications from across the arts, sciences and humanities; and from all walks of life as far as profession and practice is concerned. Games development experience is welcome, but by no means essential.

While many applicants will have a degree from a British or overseas university, we will consider applicants who do not have a degree if they have an impressive portfolio, a creative track record or an alternative qualification.

For international students, more information about our entry requirements, including Visa and English language requirements, can be found here

If you are not sure whether your experience or qualifications are appropriate, please ask the Registry for advice - info@nfts.co.uk.

How to apply

Application deadline: 27 Sep 2018

 

Applicants must complete the online application form and submit the following supporting material:

  • A digital portfolio of your creative work presented online (Send us a link to your YouTube videos or a Google Shared Folder or a personal website). This may show sketches, illustrations, animations, sample games, design documents, and others. The purpose is to showcase your creative skills.

We are happy to receive applications at any time up until the midnight of the application deadline date.

Begin your application